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3 Pokémon Titles That Failed to Receive the Adoration They Warranted

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent frenzy around trading card values guarantees near-daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.

However despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried by the hype of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Sure, there are small features like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


Given numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

By

Russell Evans

A seasoned gaming analyst with over a decade of experience in casino strategy and industry trends, dedicated to helping players make informed decisions.

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